#include "header.h"
#include "rt.h"

void		render(void)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	
	glColor3ub(255, 255, 255);

	glBegin(GL_QUADS);
	glVertex3f(-1, 1, -1);
	glVertex3f(1, 1, -1);
	glVertex3f(1, -1, -1);
	glVertex3f(-1, -1, -1);
	glEnd();

	SDL_GL_SwapBuffers();
	glFlush();
}